![]() ![]() We've already covered them here (opens in new tab), so have a look. The studio is already talking about ambitions of deeper, more meaningful narrative in future games.Īnd as for Kojima, there are a million and one reasons that the Metal Gear studio's involvement would be a good idea. If Frictional could bring its trademark abrasive, on-the-back-foot horror and abstract storytelling into third-person game design, then it could make Silent Hill truly affecting again. While Giving Silent Hill (opens in new tab) to Amnesia developer Frictional would mean farming it out to another western dev (the series hardly has a great track record in that respect over recent years), but it would be one that really understands all of the things survival horror has lost over the last few years. Silent Hill - Frictional Games or Kojima ProductionsĮither of these studios would do a great job. Here are eight of the biggest problem series, and who we'd hand the reigns to if we could make it happen. ![]() If everyone would listen to us and be willing to do the right deals, we could have this problem fixed in a day. ![]() For every tired franchise, there's a perfect developer out there to fix it. There are too many much-loved series that have been flagging haphazardly for too long, suffering repeated underwhelming sequels that fail to re-energise them in a way pleasing to either fans or publishers. Some have been successful (Hello DmC (opens in new tab) and Tomb Raider (opens in new tab)), some have been anything but (boo, hiss, Bionic Commando (opens in new tab)) and some have split opinion all over the shop (er, hey Prince of Persia 2008 (opens in new tab)).īut plenty more franchises would benefit from one. Perhaps due to the aging nature of a bunch of big franchises, this generation has been full of reboots. ![]()
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